Bogost 2016 Play Anything

-bibliography

Bogost, I. (2016) Play anything: the pleasure of limits, the uses of boredom, and the secret of games.


his mention of possibility-spaces is a seed that has stayed in my mind since I did my masters degree. This has been a loose way to structure my interegation of possible future scenarios in my making of different prototypes.

this part is very resonant to me, as it suggests not only a imaginative approach but a rigorous one:

SCIENTISTS AND MATHEMATICIANS sometimes talk about the “possibility space” of a problem. Rather than making assumptions about a more or less likely answer to a hypothesis or behavior of an actor in an experiment, you could assemble, rank, and test all the possible directions a solution might take. In some cases, such as logical or mathematical puzzles, the overall solution space might be small, and a process of elimination can yield a result. The possibility space for a coin flip is heads or tails; of two coin flips, heads-heads, heads-tails, tails-heads, tails-tails. But for more complex problems, it’s harder to draw a simple map of the solution space.

Revision history 6 revisions

The revisions below show how this note has changed over time.