possible-thesis-chapters
the thesis feel so abstractly far in the future at the moment, but I tried the exercise of sketching out possible chapters and its helpful in making clear to myself the important corners of the research investigation
- defining a playful methodology - drawing on speculative design, design fiction, and play theory
- process and performance - live coding as literal performance, but also the performative nature of many institutional practices
- intelligence and knowledge - the problematic history of how intelligence has been defined and measured, and how that has shaped the development of AI over time
- power and ethics - both in commercial AI production and within academic institutions
- possibility and (im)possibility spaces - exploring the concept itself, but also the constrained and difficult space of higher education as an institution
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